Code fragments to copy/paste into your own shading pipeline.
|We have adapted the Surface Flows technique to PixelBender shaders. Although those shaders are no longer supported in Adobe CS6 suite, you can still download the PixelBender Toolkit for free, play with parameters and look into the code (licensed under BSD).We provide two files, one for each operator: textures (depth-based) and reflections (normal-based), bundled in a zip file that you can download here.|
|Most techniques we develop use GLSL for shading. We provide source code under the CeCILL-B license ( French license, English License) unless specified otherwise: