Shading
Techniques that control directly the interaction of shape, materials and lighting;
Surface Flows
Last modified on 2013-05-16 15:29:00 GMT. 0 comments. Top.
Publications
| Surface Flows for Image-Based Shading Design, Romain Vergne, Pascal Barla, Xavier Granier, Roland Fleming, ACM Transactions on Graphics (Proceedings of Siggraph 2012). |
Software
Simple versions of both deformation operators are available as a Pixel Bender shaders.
Dynamic Stylized Shading
Last modified on 2013-05-16 15:31:46 GMT. 0 comments. Top.
Publications
| Dynamic Stylized Shading Primitives, David Vanderhaeghe, Romain Vergne, Pascal Barla, William Baxter, NPAR’11: Proc. symposium on Non-Photorealisatic Animation and Rendering |
Software
The GLSL shader used to render a primitive is given in the appendix of the article.
Apparent Relief
Last modified on 2013-05-16 15:45:05 GMT. 0 comments. Top.
Publications
| Shading with Apparent Relief, Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick, SIGGRAPH ‘08: ACM SIGGRAPH 2008 talks – aug 2008 | ||
| Apparent relief: a shape descriptor for stylized shading, Romain Vergne, Pascal Barla, Xavier Granier, Christophe Schlick, Proceedings of the 6th international symposium on Non-photorealistic animation and rendering, page 23–29 – 2008 |
Software
The method is provided as a GLSL shading package.
X-Toon shading
Last modified on 2013-05-17 09:57:53 GMT. 0 comments. Top.
Publications
| X-Toon: An extended toon shader, Pascal Barla; Joëlle Thollot; Lee Markosian, International Symposium on Non-Photorealistic Animation and Rendering (NPAR), 2006 |
Software
The method is currently considered for integration inside Blender.



