Outline
Point-Based Rendering
- Improved splatting (2006)
- Deferred splatting (2004)
- Ewa splatting on GPU (2003)
Efficient Point-Based Representations
- Algebraic Point Set Surfaces (2007)
- Sqrt(3) point cloud refinement (2005)
- Diadic point cloud refinement (2004)
Real-time and Realistic Rendering
- Soft shadow mapping: first attempt (2006), much better (2007)