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3D interactive applications are now appearing on mobile devices
such as phones and PDAs. Compared to classical desktop
or immersive configurations, mobile devices induce several
constraints that intrinsically limit the user performance
in interactive tasks. Consequently, a special effort has to
be made in order to adapt the classical 3D user interfaces
to mobile settings. In this paper, we propose a new keybased
technique that favors navigation in 3D environments.
Compared to a classical ”go to” approach, our technique
called Z-Goto directly operates in the 3D space. This accelerates
the user’s displacements by reducing the number of
required keystrokes. Moreover, the construction of the cognitive
maps is improved, as Z-Goto favors depth perception.
An experiment shows that Z-Goto obtains better completion
times compared to a standard ”go to” technique for a
primed search task on mobile device. It also shows that the
user satisfaction for this new technique is good.
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@InProceedings{HDG06,
author = "Hachet, Martin and D\`ecle, Fabrice and Guitton, Pascal",
title = "Z-Goto for Efficient Navigation in 3D Environments from Discrete Inputs",
booktitle = "Proceedings of Virtual Reality Software and Technology (VRST 2006) [short paper]",
pages = "236--239",
year = "2006",
url = "http://iparla.inria.fr/publications/2006/HDG06"
}
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