%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% TUI %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @inbook{Couture:EMRS09, author = {Couture, Nadine and Rivi\`{e}re, Guillaume and Reuter, Patrick}, title = {{Tangible Interaction in Mixed Reality Systems}}, booktitle = {The Engineering of Mixed Reality Systems}, editor = {Dubois, Emmanuel and Gray, Philip D. and Nigay, Laurence}, publisher = {Springer-Verlag}, address = {New York, NY, USA}, year = {2009}, chapter = {6}, pages = {101-120}, edition = {1}, series = {Human-Computer Interaction Series}, isbn = {978-1-84882-732-5}, abstract = {In this chapter, we discuss the design of tangible interaction techniques for Mixed Reality environments. We begin by recalling some conceptual models of tangible interaction. Then, we propose an engineering-oriented software/hardware co-design process, based on our experience in developing tangible user interfaces. We present three different tangible user interfaces for real-world applications, and analyse the feedback from the user studies that we conducted. In summary, we conclude that, since tangible user interfaces are part of the real world and provide a seamless interaction with virtual words, they are well-adapted to mix together reality and virtuality. Hence, tangible interaction optimizes a users' virtual tasks, especially in manipulating and controlling 3D digital data in 3D space.}, } @article{Couture:IJIDeM08, author = {Couture, Nadine and Legardeur, J\'er\'emy and Rivi\`{e}re, Guillaume}, title = {{Tangible user interface integration in engineering}}, journal = {International Journal on Interactive Design and Manufacturing}, year = {2008}, volume = {2}, number = {3}, pages = {175--182}, mounth = {August}, issn = {1955-2513}, doi = {10.1007/s12008-008-0046-4}, abstract = {In this paper we describe the design and the development of two specific tangible user interface (TUI) platforms. The aim of the first one is to support computer aided design (CAD) parts assembly operations in the mechanical product domain. The aim of the second one is mainly designed to help stakeholders during the task of validation of subsoil model in the field of geosciences. In this paper, we propose a design methodology of the tangible parts (also called props) based on our previous experiences in TUI development. This methodology is mainly based on multidisciplinary work and user tests and we assume that this process is reproducible.}, } @article{Riviere:JMUI09, author = {Rivi\`{e}re, Guillaume and Couture, Nadine and Reuter, Patrick}, title = {{The activation of modality in virtual objects assembly}}, journal = {Journal on Multimodal User Interfaces}, year = {2010}, volume = {3}, number = {3}, pages = {189--196}, mounth = {}, issn = {1783-7677}, doi = {10.1007/s12193-010-0038-0}, abstract = {Manual assembly of virtual 3D objects is required in several application fields. We focus on tangible user interfaces which offer the opportunity to the user to perform virtual assemblies efficiently and easily. In each hand, the user manipulates a tracked prop, and the translations and rotations are directly mapped to the corresponding virtual object. However, with such interfaces, both hands are requisitioned, and the user cannot drop the props without changing the action or the expected results. We list and discuss the choice of four possible modalities to activate/deactivate the assembly modality: vocal modality, gestural modality, buttons, and foot pedals. We conclude that when using the foot pedals, the user's gesture is closer to the real-world behaviour.}, } @misc{Couture:OI09, author = {Couture, Nadine and Rivi\`{e}re, Guillaume}, title = {{The activation of modality in virtual objects assembly}}, howpublished = {Workshop on the Challenges of Engineering Multimodal Interaction: Methods, Tools, Evaluation}, location = {Bonn, Germany, May 13, 2009}, year = {2009}, pdf = {http://www.dcs.gla.ac.uk/~sjg/oi/papers/other/Riviere_NC-GR-multimodv5.pdf}, abstract = {In the specific case of the assembly of virtual 3D objects, using tangible bimanual interaction, we discuss the choice of modality in order to activate another modality.}, } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% GeoTUI %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @article{Riviere:SEG-TPEA09, author = {Rivi\`{e}re, Guillaume and Couture, Nadine and Jurado, Fabrice}, title = {{Tangible User Interfaces for geosciences}}, journal = {Society of Exploration Geophysicists, Technical Program Expanded Abstracts}, year = {2009}, volume = {28}, number = {1}, pages = {1137--1141}, issn = {1052-3812 (print)}, doi = {http://dx.doi.org/10.1190/1.3255053}, abstract = {Graphical User Interfaces (GUI) are widely used for interacting with complex geosciences software such as interpretation tools or 3D model visualization programs. Despite their well designed protocol of interaction, through the mouse or the keyboard, the user is absent-minded from the main task of interpretation or visualization when applying the protocol. Furthermore collaborative work of more than two users is difficult with a standard computer configuration. As an alternate way of interacting with software, Tangible User Interfaces (TUI) are designed to simplify the actions of the user by utilizing common props (i.e. physical objects) such as rulers or pucks. Actions take place in front of a camera whose images are interpreted by software and the desired result is rendered on a desk by a projector. The user manipulates props on the projected images in front of the camera to interact with the geosciences software. Finally the collaboration of several users is made very comfortable around the desk. The GeoTUI system is developed to combine the working practice of geoscientists on desk with the use of graphical workstation. Several experiments on a workplace allowed to evaluate the advantages of TUI over GUI through the manipulation of different props.}, } @inproceedings{Couture:TEI08, author = {Couture, Nadine and Rivi\`{e}re, Guillaume and Reuter, Patrick}, title = {{GeoTUI: a tangible user interface for geoscience}}, booktitle = {TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interaction}, location = {Bonn, Germany, February 18-20, 2008}, publisher = {ACM}, address = {New York, NY, USA}, year = {2008}, pages = {89--96}, isbn = {978-1-60558-004-3}, doi = {http://doi.acm.org/10.1145/1347390.1347411}, pdf = {http://www.labri.fr/perso/riviere/pub/geotui_tei08.pdf}, abstract = {GeoTUI is a system designed for geophysicists that provides props as tangible user interface on a tabletop vision-projection system for the selection of cutting planes on a geographical map of a subsoil model. Our GeoTUI system allows the geophysicists to manipulate in the same action and perception space since the movement of the physical artifacts is done on the tabletop and thus constrained to two dimensions. Consequently, it combines the advantages of the spontaneous conditions of user interaction that the geophysicists are commonly used to in their classical paper/pen/ruler environment with the advantages of the use of powerful geological simulation software. We conducted an extensive user study in the workplace of the geophysicists that clearly revealed that using a tangible interaction performs better than using the standard mouse/keyboard GUI for the cutting line selection task on a geographical subsoil map. Consequently, it increases the efficiency for the real-world trade task of hypothesis validation on a subsoil model. Moreover, this geological user case is complex enough to confirm the hypothesis that in space-multiplex conditions, specialized devices perform better than generic ones.}, } @inproceedings{Couture:IHM07:workshop, author = {Nadine Couture and Guillaume Rivi\`{e}re}, title = {Table interactive et interface tangible pour les g\'{e}osciences : retour d'exp\'{e}rience}, booktitle = {IHM '07 : Annexes des actes de la 19\`{e}me Conf\'erence Francophone sur l'Interaction Homme-Machine}, location = {Paris, France, November 12-15, 2007}, publisher = {ACM}, address = {New York, NY, USA}, year = {2007}, pages = {23--26}, issn = {}, doi = {}, pdf = {http://www.labri.fr/perso/riviere/pub/geotui_ihm07_atelier_tables_interactives.pdf}, abstract = {GeoTUI is a system designed for geologists. It uses props as tangible user interfaces on a tabletop visionprojection system. It combines the advantages of the spontaneous conditions of user interaction that the geologists are commonly used to in their classical paper/pen/ruler environment with the advantages of the use of powerful geological simulation software. The experimentations of GeoTUI in the French Petroleum Institute (IFP) gave very satisfactory results.}, } @inproceedings{Couture:IHM07:demo, author = {Couture, Nadine and Rivi\`{e}re, Guillaume}, title = {Etude d'interacteurs pour la s\'{e}lection d'une ligne de coupe depuis une carte}, booktitle = {IHM '07: Actes de la 19\`{eme} Conf\'erence Francophone sur l'Interaction Homme-Machine}, location = {Paris, France, November 12-15, 2007}, publisher = {ACM}, address = {New York, NY, USA}, year = {2007}, pages = {299--302}, isbn = {978-1-59593-791-9}, doi = {http://doi.acm.org/10.1145/1541436.1541498}, pdf = {http://www.labri.fr/perso/riviere/pub/geotui_ihm07_demos.pdf}, abstract = {In this paper, we discuss a choice of props for a dedicated task: selecting a cutting line from a top map. We present GeoTUI, a tabletop and a Tangible User Interface intended to geosciences. Several props have been evaluated for both usability and task performance. We begin with an analysis of the advantages of addressing a specific domain in this kind of study.}, } @inproceedings{Couture:UbiMob06, author = {Nadine Couture and Guillaume Rivi\`{e}re}, title = {Faisabilit\'{e} d'une Interface Tangible pour la Validation d'Hypoth\`{e}ses en G\'{e}osciences}, booktitle = {UbiMob '06 : Actes des 3\`{e}me Journ\'{e}es Francophones Mobilit\'{e} et Ubiquit\'{e}}, location = {Paris, France, September 5-8, 2006}, publisher = {ACM Press}, address = {New York, NY, USA}, year = {2006}, pages = {163--164}, isbn = {1-59593-467-7}, pdf = {http://www.labri.fr/perso/riviere/pub/geotui_ubimob06_demos.pdf}, abstract = {In this paper, we discuss a choice of props for a dedicated task: selecting a cutting line from a top map. We present GeoTUI, a tabletop and a Tangible User Interface intended to geosciences. Several props have been evaluated for both usability and task performance. We begin with an analysis of the advantages of addressing a specific domain in this kind of study.}, } @phdthesis{Riviere:PhDThesis09, author = {Guillaume Rivi\`{e}re}, title = {{Interaction Tangible sur Table Interactive : application aux g\'eosciences}}, year = {2009}, mounth = {September}, location = {Bordeaux, France, September 9, 2009}, school = {University Bordeaux 1}, abstract = {This thesis focuses on tangible user interfaces (TUI). The first part of this manuscript is about tangible interaction on tabletop. We first introduce TUIs and tabletops. We validate an hypothesis about the specialization of the form of the tangible objects, and conclude from that consequences on TUIs design. We propose the solution of a button box to deport some operations in the context of tabletop TUI. We present the construction and development of a transportable and low cost tabletop TUI system that allows rapid TUI prototyping. We end pointing out the special features of user experiments of TUIs. The second part of this manuscript deals with an application case of a TUI for geoscience: GeoTUI. We start presenting the context of the geophysicists work and their need in term of new way of interation. We present the results of our design of a TUI for geoscience. We detail the development of our prototype. To finish, we present two user experiments we conducted to validate our design choices.}, } @mastersthesis{Riviere:MScThesis05, author = {Guillaume Rivi\`{e}re}, title = {{\'{E}tude de faisabilit\'e d'une TUI pour la validation d'hypoth\`eses en G\'eosciences}}, year = {2005}, mounth = {June}, location = {Bordeaux, France, June 14, 2005}, school = {University Bordeaux 1}, pdf = {http://www.labri.fr/perso/riviere/pub/RiviereMemoire2005.pdf}, abstract = {The aim of the work presented in this thesis is to study the opportunity to develop a Tangible User Interface (TUI) in order to facilitate the work on multi-dimentional objects manipulated in the field of geosciences. At first, we introduce Tangible User Interfaces. The approach is to present these interfaces through various existing systems, and especially some works related to our work. Secondly, we present the work of the geophysicists showing the different steps involved to make maps of the subsoil. In this brief presentation, the complex related mathematics have been simplified enough in order to just give the idea of the calculus. It is only a description for general public and not a detailed introduction to geophysics. Thirdly, through several scenarios, we explain how the geophysicists and geologists work, and we describe the idea of what could be a Tangible User Interface intended to make this work being easier. Finally, a demo prototype prove the feasibility.}, } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% ArcheoTUI %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @inproceedings{Reuter:VRST08, author = {Reuter, Patrick and Rivi\`{e}re, Guillaume and Couture, Nadine and Mahut, St\'{e}phanie and Sorraing, Nicolas and Espinasse, Lo\"{\i}c}, title = {{ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects}}, booktitle = {VRST '08: Proceedings of the 2008 ACM symposium on Virtual reality software and technology}, location = {Bordeaux, France, October 27-29, 2008}, publisher = {ACM}, address = {New York, NY, USA}, year = {2008}, pages = {307--308}, isbn = {978-1-59593-951-7}, doi = {http://doi.acm.org/10.1145/1450579.1450666}, pdf = {http://www.labri.fr/perso/riviere/pub/archeotui_vrst2008_demos.pdf}, abstract = {In this demonstration, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph.}, } @inproceedings{Reuter:ODENT08, author = {Reuter, Patrick and Rivi\`{e}re, Guillaume and Couture, Nadine}, title = {{ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects}}, booktitle = {ODENT MEETING 2008: Interdisciplinary Workshop on 3D Paleo-Anthropology, Anatomy, Computer Science & Engineering}, location = {Toulouse, France, June 19-20, 2008}, year = {2008}, abstract = {Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. In this paper, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we conducted a user study on site at their workplace. This user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a case study, we show the assembly of one of their fractured archeological findings.}, } @inproceedings{Reuter:VAST07, author = {Reuter, Patrick and Rivi\`{e}re, Guillaume and Couture, Nadine and Sorraing, Nicolas and Espinasse, Lo\"{\i}c and Vergnieux, Robert}, title = {{ArcheoTUI - A Tangible User Interface for the Virtual Reassembly of Fractured Archeological Objects}}, booktitle = {VAST2007: Proceedings of the 8th EuroGraphics International Symposium on Virtual Reality, Archaeology and Cultural Heritage}, location = {Brighton, UK, November 27-29, 2007}, publisher = {EuroGraphics Association}, address = {Aire-la-Ville, Switzerland}, year = {2007}, pages = {15--22}, doi = {10.2312/VAST/VAST07/015-022}, isbn = {978-3-905674-01-9}, pdf = {http://www.labri.fr/perso/riviere/pub/archeotui_vast07.pdf}, abstract = {Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. Scanning the fragments and reassembling the corresponding 3D objects virtually is an elegant (and sometimes the only) solution. An efficient user interaction for the complex task to orientate or position two 3D objects relative to each other is essential, eventually in addition to automatic matching techniques. In this paper, we present ArcheoTUI, a new tangible user interface for the efficient assembly of the 3D scanned fragments of fractured archeological objects. The key idea is to use tangible props for the manipulation of the virtual fragments. In each hand, the user manipulates an electromagnetically tracked prop, and the translations and rotations are directly mapped to the corresponding virtual fragments on the display. For each hand, a corresponding foot pedal is used to clutch the movements of the hands. Hence, the hands of the user can be repositioned, or the user can be switched. The software of ArcheoTUI is designed to easily change assembly hypotheses, beyond classical undo/redo, by using a scene graph. We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them, and we conducted a user study on site at their workplace. This user study revealed that the interface, and especially the foot pedal, was accepted, and that all the users managed to solve simple assembly tasks. In a case study, we show the assembly of one of their fractured archeological findings.}, } @inproceedings{Reuter:IHM08, author = {Reuter, Patrick and Couture, Nadine and Rivi\`{e}re, Guillaume}, title = {{ArcheoTUI}}, booktitle = {IHM '08: Actes de la 20\`{e}me Conf\'erence Francophone sur l'Interaction Homme-Machine}, location = {Metz, France, September 02-05, 2008}, publisher = {ACM}, address = {New York, NY, USA}, year = {2008}, pages = {221--222}, isbn = {978-1-60558-285-6}, doi = {http://doi.acm.org/10.1145/1512714.1512761}, pdf = {http://www.labri.fr/perso/riviere/pub/archeotui_ihm08_demos.pdf}, abstract = {We designed ArcheoTUI on the demand of archeaologists and in a direct collaboration with them. Cultural objects of archeological findings are often broken and fractured into a large amount of fragments, and the archeologists are confronted by 3D puzzles when reassembling the fractured objects. We revealed that the tangible interface was accepted, and that all the users managed to solve simple assembly tasks.}, } %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% Tribal Tabletop %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @inproceedings{Riviere:ITS08, author = {Rivi\`{e}re, Guillaume and Couture, Nadine}, title = {{The Design of a Tribal Tabletop}}, booktitle = {Tabletop 2008: CDROM Proceedings of the Third IEEE International Workshop on Horizontal Interactive Human-Computer Systems}, location = {Amsterdam, NL, October 01-03, 2008}, publisher = {IEEE Computer Society Press}, address = {Los Alamitos, CA, USA}, year = {2008}, pages = {29--30}, pdf = {http://www.labri.fr/perso/riviere/pub/tribal-tabletop_tabletop2008_posters.pdf}, abtract = {The past few years, companies marketing strategies integrated the use of the new technologies as a marketing tool to enhance the sales. The advance in novel innovative user interfaces would now allow to expand the use of 3D simulation. Such innovative marketing tool in a store helps the customer to imagine quite realistically herself with the product in the future. In this paper, we present the hardware design of a new marketing tool based on tabletop in a sales situation. We take into account the situation, geometry and space arrangement of the store. We place the users, salesman/woman and customers, in the centre of our design to propose a tabletop that promotes users collaboration in this professional context.}, }