Description | Over thirty years have been required in the field of Computer Graphics and Computer Vision to be
mature enough, from the first use of computer-generated three dimensional graphical model to
the first accomplished photorealistic 3D movie. There is no doubt that Computer-based Imagery
Technologies have significantly influenced our everyday life and the industry, as well. Nowadays
highly-detailed animations of live-actor performances are increasingly easier to acquire using an
existing capturing device like optical motion capture, multiple views camera platforms, 3D laser
scanner or new low-cost sensors. At first glance, a serious challenge is to achieve plausible skeletally
or boneless deformations while preserving global and local captured properties of the body surface
or the pose with a limited number of controllable, flexible and reusable parameters. Secondly, the
problem of reusing captured data is a new outstanding problem for researchers. In this talk, I will
present a wide variety of advanced animation techniques and promising opportunities to deal with. |