This page holds links to software libraries and programs related to research projects.

They are all listed below, but you may also want to browse software by category.


Last modified on 2019-04-22 10:20:51 GMT. 0 comments. Top.

PURPOSE: Provide a small standalone application to quickly get the potential of a technique, without having to get into more involved implementation details.
FEATURES: vector graphics tools and viewers, image warping tools, 2D primitive fitting.
Demo: 2D Primitive fitting
Developper: Nicolas Mellado
Downloads: available as an online webGL demo
Limitations: fit of a short polyline, two types of 2D primitives
Demo: ShwarpIt image warping operator
Developpers: George-Pierre Bonneau, Romain Vergne
Downloads: available as an iOS app
Limitations: global control parameters only
WQVGDemo: Quadratic Vector Graphics viewer
Developper: Simon Boyé
Downloads: available as an online WebGL demo
Limitations: no edition, no curved edges.
Demo: Diffusion Curve drawing tool
Developper: Adrien Bousseau
Downloads: available as a Win32 application
Limitations: no image vectorization.



Last modified on 2019-04-22 10:24:24 GMT. 0 comments. Top.

PURPOSE: Make research innovations available as early as possible and easy to integrate in other pipelines. FEATURES: Multi-scale image and shape analysis, vector graphics, material fitting, spectral rendering.
Developers: Nicolas Mellado, Gautier Ciaudo, Simon Boyé, Gael Guennebaud, Pascal Barla.
Licensing: Mozilla Public License v2


Developpers: Laurent Belcour, Ludovic Courtès, Pascal Barla, Romain Pacanowski
Licensing: Mozilla Public License v2



Last modified on 2019-04-22 10:23:32 GMT. 0 comments. Top.

PURPOSE: Facilitate the construction of a graphics pipeline on the GPU with a node-based interface. Used for graphics demonstrations, perceptual experiments, research prototypes and teaching.
FEATURES: image and 3D object manipulation, generic GLSL nodes, filtering and color operators, 3D rendering, image reconstruction, etc.
Developpers: Romain Vergne, Gautier Ciaudo, Pascal Barla.
Source code:
Licensing: Mozilla Public License v2

Schwarpit pipeline: simplified implementation of this paper in Gratin.
Developper: Romain Vergne, Pascal Barla, George-Pierre Bonneau, Roland Fleming
Licensing: Mozilla Public License v2


Last modified on 2019-04-22 10:30:27 GMT. 0 comments. Top.

PURPOSE: Integrate research innovations directly inside existing software. Explore new usages for entertainment or visualization purposes.FEATURES: on-the-fly curvature computation for shading control or visualization, non-photorealistic shading.
radiancescalingPlugin: Radiance scaling for MeshLab
Developper: Romain Vergne
Downloads: Win32 executable, or directly from Meshlab website
Licensing: GNU General Public License
SSCTechnique: Ray-traced Curvature for MODO
Developers: Bastien Perpère, Gael Guennebaud, Pascal Barla, Gregory Duquesne
Downloads: directly available in MODO (starting from 801)
Licensing: commercial
NPRKitv2Technique: X-Toon shading for MODO
Developer: Arnie Cachelin
Downloads: available in NPR kit v2
Licensing: commercial