{"id":19601,"date":"2012-01-19T20:22:28","date_gmt":"2012-01-19T20:22:28","guid":{"rendered":"http:\/\/www.labri.fr\/perso\/barla\/blog\/?p=19601"},"modified":"2014-02-12T17:36:19","modified_gmt":"2014-02-12T17:36:19","slug":"surface-flows-aftermaths","status":"publish","type":"post","link":"https:\/\/www.labri.fr\/perso\/barla\/blog\/?p=19601","title":{"rendered":"SF aftermaths"},"content":{"rendered":"<p id=\"top\" \/><strong>2D\/3D integration<\/strong>: Cheap texture and reflection mapping, ideal for integrating video footage inside 3D worlds, via compositing solutions. Could be pottentially interesting inside Nuke or Pachwork3D.<\/p>\n<p><strong>Inverse lighting<\/strong>: Very good first guess for drawing highlights in isolated locations, which can then be reproduced with apropriate source lights. Could be interesting in Modo, as part of the SLIT kit.<\/p>\n<p><strong>2D animation<\/strong>: apply to interpolated (vector) or frame-by-frame (raster) animated normal maps. Use tracking to cary anchor points. Potential use in Nuke and TV Paint.<\/p>\n<p><strong>Logo creation: <\/strong>Start from scratch using either nDo2, or diffusion curves, compare to a classic pipeline in Photoshop. Apply it on manao\/maverick logos !<\/p>\n<p><strong>Image editing: <\/strong>roughly paint depth in photoshop (ex: for a building), compute normals by differentiation, create masks to apply different materials, and experiment with the changing of texture, reflections, materials, etc. Best done in Photoshop!<\/p>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 8px; width: 1px; height: 1px; overflow: hidden;\">date limite de la prise de ma d\u00e9cision finale<\/div>\n","protected":false},"excerpt":{"rendered":"<p>2D\/3D integration: Cheap texture and reflection mapping, ideal for integrating video footage inside 3D worlds, via compositing solutions. Could be pottentially interesting inside Nuke or Pachwork3D. Inverse lighting: Very good first guess for drawing highlights in isolated locations, which can then be reproduced with apropriate source lights. Could be interesting in Modo, as part of &#8230; <a title=\"SF aftermaths\" class=\"read-more\" href=\"https:\/\/www.labri.fr\/perso\/barla\/blog\/?p=19601\" aria-label=\"Read more about SF aftermaths\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[641],"tags":[],"class_list":["post-19601","post","type-post","status-publish","format-standard","hentry","category-tech"],"_links":{"self":[{"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/posts\/19601","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=19601"}],"version-history":[{"count":8,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/posts\/19601\/revisions"}],"predecessor-version":[{"id":34091,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=\/wp\/v2\/posts\/19601\/revisions\/34091"}],"wp:attachment":[{"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=19601"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=19601"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.labri.fr\/perso\/barla\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=19601"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}