#ifndef _HEX_MOVE_H_ #define _HEX_MOVE_H_ #include /* Players */ enum color_t { BLACK=0, WHITE=1, NO_COLOR=2 }; /* Positions */ struct move_t { size_t m; // An index between 0 and the number of vertices of - 1 enum color_t c; // The color of the player }; #endif // _HEX_MOVE_H_