Research
My background is realistic rendering and global illumination. The main focus of my research is to develop user-friendly approaches while preserving the visual accuracy. From this main research streamline during my PhD in the iMAGIS group, I have extended my interest to acquisition and modeling of material properties and light sources (at University of British Columbia - Vancouver - Canada), sketching interactions (with Zheijiang University - Hangzhou - China) and expressive rendering (previously called non-photorealistic rendering). My main focus is still the same: the development of new structures and new algorithms that allow an easy introduction of users into the modeling/rendering pipeline and interactions between real and virtual worlds.
You can find a complete list of publications on this page, HAL, ACM, DBLP, arnetminer and Microsoft Academic Search.





