Publications

  • teaser

    Least Squares Subdivision Surfaces

    Simon Boye, Gaël Guennebaud, Christophe Schlick. Computer Graphics Forum (Pacific Graphics 2010).
    [more] [pdf] [video]
  • teaser

    Soft Textured Shadow Volume

    Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin. Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
    [more] [pdf] [video1] [video2]
  • teaser

    Packet-based Hierarchal Soft Shadow Mapping

    Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu. Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
    [more] [pdf] [video1] [video2]
  • teaser

    Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression

    Cengiz Oztireli, Gaël Guennebaud, Markus Gross. Eurographics 2009, Munich, Germany.
    [more] [pdf] [video]
  • teaser

    Volume MLS Ray Casting

    Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister. Transaction on Visualization and Computer Graphics (Proceedings of Visualization 2008)
    [more] [pdf] [video]
  • A Hardware Processing Unit for Point Sets

    Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross. Graphics Hardware 2008
    (Best Paper Award)
    [more] [bibtex] [pdf]
  • teaser

    Dynamic Sampling and Rendering of Algebraic Point Set Surfaces

    Gaël Guennebaud, Marcel Germann, Markus Gross. Eurographics 2008, Crete, Greece.
    [more] [pdf]
  • APSS teaser

    Algebraic Point Set Surfaces

    Gaël Guennebaud, Markus Gross. Siggraph 2007, San-Diego, US.
    [more] [pdf]
  • teaser

    High-Quality Adaptive Soft Shadow Mapping

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2007, Prague, Czech Republic.
    [more] [pdf]
  • point book teaser

    Real-Time Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Chapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors), 2007. Elsevier / Morgan-Kaufman.
    [more]
  • Splat/Mesh Blending, Perspective Rasterization
    and Transparency for Point-Based Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2006, Boston, US.
    [more] [bibtex] [pdf]
  • teaser

    Real-time soft shadow mapping by backprojection

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Rendering 2006, Nicosia, Cyprus.
    [more] [bibtex] [pdf]
  • teaser

    Interpolatory Refinement for Real-Time Processing of Point-Based Geometry

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2005, Dublin, Ireland.
    [more] [bibtex] [pdf]
  • teaser

    Deffered Splatting

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2004, Grenoble, France.
    [more] [bibtex] [pdf]
  • Dynamic Surfel Set Refinement for High Quality Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Computers & Graphics , Volume28, Issue 6, December 2004
    [more] [bibtex] [pdf]
  • Real-Time Point Cloud Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2004, Zurich, Switzerland.
    [more] [bibtex] [pdf]
  • Efficient screen space approach for Hardware Accelerated Surfel Rendering

    Gaël Guennebaud, Mathias Paulin. VMV 2003, Munich, Germany.
    [more] [bibtex] [pdf]
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French publications

  • Algorithme pour le rendu temps-reel de haute qualite des geometries basees points

    Gaël Guennebaud. PhD thesis 2005.
    [pdf]
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