Publications
-
Least Squares Subdivision Surfaces
Simon Boye, Gaël Guennebaud, Christophe Schlick.
Computer Graphics Forum (Pacific Graphics 2010).
[more]
[pdf] [video]
-
Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin.
Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
[more]
[pdf] [video1] [video2]
-
Packet-based Hierarchal Soft Shadow Mapping
Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu.
Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
[more]
[pdf] [video1] [video2]
-
Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
Cengiz Oztireli, Gaël Guennebaud, Markus Gross.
Eurographics 2009, Munich, Germany.
[more]
[pdf]
[video]
-
Volume MLS Ray Casting
Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister.
Transaction on Visualization and Computer Graphics (Proceedings of Visualization 2008)
[more]
[pdf]
[video]
-
A Hardware Processing Unit for Point Sets
Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross.
Graphics Hardware 2008
(Best Paper Award)
[more]
[bibtex]
[pdf]
-
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Gaël Guennebaud, Marcel Germann, Markus Gross.
Eurographics 2008, Crete, Greece.
[more]
[pdf]
-
Algebraic Point Set Surfaces
Gaël Guennebaud, Markus Gross.
Siggraph 2007, San-Diego, US.
[more]
[pdf]
-
High-Quality Adaptive Soft Shadow Mapping
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2007, Prague, Czech Republic.
[more]
[pdf]
-
Real-Time Refinement
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Chapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors), 2007. Elsevier / Morgan-Kaufman.
[more]
-
Splat/Mesh Blending, Perspective Rasterization
and Transparency for Point-Based Rendering
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Point-Based Graphics, 2006, Boston, US.
[more]
[bibtex]
[pdf]
-
Real-time soft shadow mapping by backprojection
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Rendering 2006, Nicosia, Cyprus.
[more]
[bibtex]
[pdf]
-
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2005, Dublin, Ireland.
[more]
[bibtex]
[pdf]
-
Deffered Splatting
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2004, Grenoble, France.
[more]
[bibtex]
[pdf]
-
Dynamic Surfel Set Refinement for High Quality Rendering
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Computers & Graphics
, Volume28, Issue 6, December 2004
[more]
[bibtex]
[pdf]
-
Real-Time Point Cloud Refinement
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Point-Based Graphics, 2004, Zurich, Switzerland.
[more]
[bibtex]
[pdf]
-
Efficient screen space approach for Hardware Accelerated Surfel Rendering
Gaël Guennebaud, Mathias Paulin.
VMV 2003, Munich, Germany.
[more]
[bibtex]
[pdf]
PDF version
top
French publications
-
Algorithme pour le rendu temps-reel de haute qualite des geometries basees points
Gaël Guennebaud.
PhD thesis 2005.
[pdf]
top