MOTIVATION: Understand interactions between illumination, shape and materials with a differential analysis. Enhance, manipulate and efficiently render 3D scenes in global illumination settings.
INSPIRATION: Koenderink et al. analysis of highlights produced by different materials. Ramamoorthi et al. first-order analysis of the rendering equation. Fleming et al. perceptual experiments on shape-from-reflections.
 gi_edit_2 Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights
Boris Raymond; Gaël Guennebaud; Pascal Barla; Romain Pacanowski; Xavier Granier
Proceedings of Eurographics 2014
Archive  –  paper  –  video
 dragon-comb-lw-rs Improving Shape Depiction under Arbitrary Rendering,
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick,
IEEE Transactions on Visualization and Computer Graphics – August 2011
Archive  –  paper
armadillo-prefiltered-mix Radiance Scaling for Versatile Surface Enhancement,
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick,
I3D ‘10: Proc. symposium on Interactive 3D graphics and games – 2010
Archive  – paper  –  video plugin
lucy_warped Light Warping for Enhanced Surface Depiction,
Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick,
ACM Transaction on Graphics (Proceedings of SIGGRAPH 2009), Volume 28, Number 3 – Aug 2009
Archive  –  paper  – video