Radiance Tweaking
MOTIVATION: Understand interactions between illumination, shape and materials with a differential analysis. Enhance, manipulate and efficiently render 3D scenes in global illumination settings. | INSPIRATION: Koenderink et al. analysis of highlights produced by different materials. Ramamoorthi et al. first-order analysis of the rendering equation. Fleming et al. perceptual experiments on shape-from-reflections. |
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Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights Boris Raymond; Gaël Guennebaud; Pascal Barla; Romain Pacanowski; Xavier Granier Proceedings of Eurographics 2014 Archive – paper – video |
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Improving Shape Depiction under Arbitrary Rendering, Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick, IEEE Transactions on Visualization and Computer Graphics – August 2011 Archive – paper |
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Radiance Scaling for Versatile Surface Enhancement, Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick, I3D ‘10: Proc. symposium on Interactive 3D graphics and games – 2010 Archive – paper – video – plugin |
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Light Warping for Enhanced Surface Depiction, Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick, ACM Transaction on Graphics (Proceedings of SIGGRAPH 2009), Volume 28, Number 3 – Aug 2009 Archive – paper – video |