Most recent news
Interview in the Science et Vie Special Issue on AI
(20 October 2025)
I've had the privilege for some time of occasionally answering journalists' questions about the impacts of AI on society, thanks to the Trustworthy AI Chair which has increased the visibility...
AI Act Afternoon by the Trustworthy AI Chair
(06 October 2025)
October 13th: afternoon of presentation and exchanges on the AI Act! **Listen, question and understand the AI Act** - An afternoon of explanations, theoretical insights and applied experience feedback to...
Science & Vie Roundtable — Fête de la Science
(01 October 2025)
On the eve of the official launch of Fête de la Science 2025, and at the offices of the Ministry of Higher Education, I took part in a roundtable organized...
AI Training at Aérocampus
(04 July 2025)
The Aérocampus of Nouvelle Aquitaine is a training center for aeronautical technicians. It's a unique campus where industry plays a major role. Here, airplanes (including a Rafale) and helicopters of...
2025 Agrégation Jury
(23 June 2025)
Since 2022, France has finally established an external computer science agrégation. I remember my own computer science classes in middle school (on PCs with 5"1/4 floppy disks and MO5/TO7 machines)....
Baptiste Coye is a former student of Enseirb Matmeca. It was with great pleasure that I attended the defense of his thesis, which focused on improving task scheduling in the context of high-performance computing for video games, conducted in an industrial context (in collaboration with Ubisoft, on the company’s flagship games (called “AAA games”)) and under the supervision of Denis Barhou.
This thesis was born from the Kiwi project between the University of Bordeaux and Ubisoft.
I followed it year after year, through meetings with the thesis committee, and it was a pleasure to read his manuscript and act as the president of the thesis jury.
Theses in collaboration with the video game industry are still quite rare and, contrary to what one might think, they are not all about AI or bot management. In this case, the idea is to optimize the scheduling of computations so that the game runs as smoothly as possible (without lags).
In summary, if you want to work in video game studios, it’s not just about bots. Performance is also one of the key areas given the often very limited computing resources.
(Last Modified date: 10 September 2023)