PhD Defense of Baptiste Coye

10 July 2023

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Baptiste Coye is a former student of Enseirb Matmeca. It was with great pleasure that I attended the defense of his thesis, which focused on improving task scheduling in the context of high-performance computing for video games, conducted in an industrial context (in collaboration with Ubisoft, on the company’s flagship games (called “AAA games”)) and under the supervision of Denis Barhou.

This thesis was born from the Kiwi project between the University of Bordeaux and Ubisoft.

I followed it year after year, through meetings with the thesis committee, and it was a pleasure to read his manuscript and act as the president of the thesis jury.

Theses in collaboration with the video game industry are still quite rare and, contrary to what one might think, they are not all about AI or bot management. In this case, the idea is to optimize the scheduling of computations so that the game runs as smoothly as possible (without lags).

In summary, if you want to work in video game studios, it’s not just about bots. Performance is also one of the key areas given the often very limited computing resources.

(Last Modified date: 10 September 2023)
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