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Weekly Eco Interview on TV7
(20 February 2025)
Last Wednesday, I had the opportunity to answer questions from Stéphanie Lacazze, from Sud Ouest, as part of [Hebdo Éco](https://www.sudouest.fr/lachainetv7/economie/l-hebdo-eco/) on TV7. It’s a local TV channel belonging to the...
Launch of the Institutional Diploma in AI
(13 February 2025)
The institutional diploma "Experts in AI" has just been established, right after the AI summit in Paris (ahead of schedule!). This program was proposed thanks to the impetus of the...
Page on the AI Convention
(09 February 2025)
After months of preliminary work, we are officially launching the recruitment of students for the student citizen convention that will take place at the Bordeaux Métropole premises on the weekend...
AI in Initial Training
(30 January 2025)
AI and Training: From University to the Professional World With Juliette MATTIOLI, Expert Fellow in AI at Thalès, we had the pleasure of presenting, in two hours, the challenges of...
AI & Training
(24 January 2025)
As part of a series of meetings and conferences organized by France Travail (with more than 400 visitors in total), at the premises of Bordeaux Métropole, I had the pleasure,...
Baptiste Coye is a former student of Enseirb Matmeca. It was with great pleasure that I attended the defense of his thesis, which focused on improving task scheduling in the context of high-performance computing for video games, conducted in an industrial context (in collaboration with Ubisoft, on the company’s flagship games (called “AAA games”)) and under the supervision of Denis Barhou.
This thesis was born from the Kiwi project between the University of Bordeaux and Ubisoft.
I followed it year after year, through meetings with the thesis committee, and it was a pleasure to read his manuscript and act as the president of the thesis jury.
Theses in collaboration with the video game industry are still quite rare and, contrary to what one might think, they are not all about AI or bot management. In this case, the idea is to optimize the scheduling of computations so that the game runs as smoothly as possible (without lags).
In summary, if you want to work in video game studios, it’s not just about bots. Performance is also one of the key areas given the often very limited computing resources.
(Last Modified date: 10 September 2023)