- Titre
- SMEAR
- Détails
- Blender plugin implementing our smear frames generation method.
- Developed as part of the MoStyle ANR project
- Titre
- Frite
- Détails
- C++ implementation of our non-linear 2D animation system.
- Developed as part of the MoStyle ANR project
- Titre
- 3D contour viewer
- Détails
- Contour viewer accompanying our tutorial.
- In collaboration with Aaron Hertzmann
- Titre
- MNPR
- Détails
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Autodesk Maya. It is described in this publication.
- In collaboration with Santiago Montesdeoca, Amir Semmo and Yee Xin Chiew
- Titre
- Contours
- Détails
- C++ implementation of the occluding contours extraction method described in Computing Smooth Surface Contours with Accurate Topology.
- In collaboration with Pixar Research Group
- Titre
- Paint Tween
- Détails
- C++ / Cuda implementation of the painted keyframes interpolation method described in Stylizing Animation By Example. A test working set is provided on Pixar Research library webpage.
- In collaboration with Pixar Research Group
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- Titre
- Active strokes
- Détails
- C++ implementation of the image space line tracking, parameterization and stylization method described in Active Strokes: Coherent Line Stylization for Animated 3D Models.
- In collaboration with Princeton Graphics Group
- Titre
- dpix
- Détails
- An implementation of several interactive line drawing techniques. Written in C++ (requires Qt) and GLSL.
Also contains the MATLAB source code to generate Self-Similar Line Artmaps. - In collaboration with Princeton Graphics Group
- Titre
- Texture fractalization study
- Détails
- In-depth tutorial and R scripts to analyse the data of the user-study described in Quality Assessment of Fractalized NPR Textures: a Perceptual Objective Metric.
- Titre
- Solid textures library
- Détails
- Solid textures synthesized for the project Dynamic Solid Textures for Real-Time Coherent Stylization.
Used in combination with the following GLSL shaders: - GLSL shaders
-