pig_hybrid.png
Titre
3D contour viewer
Détails
Contour viewer accompanying our tutorial.
In collaboration with Aaron Hertzmann
 
Titre
MNPR
Détails
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Autodesk Maya. It is described in this publication.
In collaboration with Santiago Montesdeoca, Amir Semmo and Yee Xin Chiew
Titre
Contours
Détails
C++ implementation of the occluding contours extraction method described in Computing Smooth Surface Contours with Accurate Topology.
In collaboration with Pixar Research Group
PaintTween
Titre
Paint Tween
Détails
C++ / Cuda implementation of the painted keyframes interpolation method described in Stylizing Animation By Example. A test working set is provided on Pixar Research library webpage.
In collaboration with Pixar Research Group
Active Strokes
Titre
Active strokes
Détails
C++ implementation of the image space line tracking, parameterization and stylization method described in Active Strokes: Coherent Line Stylization for Animated 3D Models.
In collaboration with Princeton Graphics Group
dpix
Titre
dpix
Détails
An implementation of several interactive line drawing techniques. Written in C++ (requires Qt) and GLSL.
Also contains the MATLAB source code to generate Self-Similar Line Artmaps.
In collaboration with Princeton Graphics Group
Fractalization
Titre
Texture fractalization study
Détails
In-depth tutorial and R scripts to analyse the data of the user-study described in Quality Assessment of Fractalized NPR Textures: a Perceptual Objective Metric.
 
DST
Titre
Solid textures library
Détails
Solid textures synthesized for the project Dynamic Solid Textures for Real-Time Coherent Stylization.
Used in combination with the following GLSL shaders:
GLSL shaders
vert frag