Publications

  • Instant Transport Maps on 2D Grids

    Georges Nader, Gael Guennebaud Transactions on Graphics (Siggraph Asia 2018).
    [more] [pdf] [code] [video]
  • A View-Dependent Metric for Patch-Based LOD Generation and Selection

    Thibaud Lambert, Pierre Benard, Gael Guennebaud ACM on Computer Graphics and Interactive Techniques (I3D 2018).
    [more]
  • Multi-Scale Rendering of Scratched Materials using a Structured SV-BRDF Model

    Boris Raymond, Gael Guennebaud, Pascal Barla Transactions on Graphics (Siggraph 2016).
    [more]
  • teaser

    Multi-Resolution Meshes for Feature-Aware Hardware Tessellation

    Thibaud Lambert, Pierre Benard, Gael Guennebaud Computer Graphics Forum (Eurographics 2016).
    [pdf] [video] [more]
  • Local Shape Editing at the Compositing Stage

    Carlos J. Zubiaga, Gael Guennebaud, Romain Vergne, Pascal Barla EGSR 2016.
    [more]
  • Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction

    Florian Canezin, Gael Guennebaud, Loic Barthe Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (SCA 2016).
    [more]
  • A Survey of Surface Reconstruction from Point Clouds

    Matthew Berger, Andrea Tagliasacchi, Lee Seversky, Pierre Alliez, Gael Guennebaud, Joshua Levine, Andrei Sharf, Claudio Silva Computer Graphics Forum 2016.
    [more]
  • Exact, robust, and efficient regularized Booleans on general 3D meshes

    Hichem Barki, Gael Guennebaud, Sebti Foufou. CAMWA - Computer and mathematics with applications 2015.
    [more]
  • Parabolic-cylindrical moving least squares surfaces

    Brett Ridel, Gael Guennebaud, Patrick Reuter, Xavier Granier. Computers and Graphics (SMI 2015).
    [more]
  • Dynamic On-Mesh Procedural Generation

    Cyprien Buron, Jean-Eudes Marvie, Gael Guennebaud, Xavier Granier. Graphics Interface (GI 2015).
    [more]
  • Robust iso-surface tracking for interactive character skinning

    Rodolphe Vaillant, Gael Guennebaud, Loic Barthe, Brian Wyvill, Marie-Paule Cani Transactions on Graphics (Siggraph Asia 2014).
    [more]
  • Adaptive multi-scale analysis for point-based surface editing

    Georges Nader, Gael Guennebaud, Nicolas Mellado Computer Graphics Forum (Pacific-Graphics 2014).
    [more]
  • Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights

    Boris Raymond, Gael Guennebaud, Pascal Barla, Romain Pacanowski, Xavier Granier Computer Graphics Forum (Eurographics 2014).
    [more]
  • Non-oriented MLS Gradient Fields

    Jiazhou Chen, Gael Guennebaud, Pascal Barla, Xavier Granier Computer Graphics Forum 2013 (Presented at Eurographics 2014).
    [more]
  • Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

    Rodolphe Vaillant, Loic Barthe, Gael Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin. Transaction on Graphics (Siggraph 2013).
    [more]
  • Adequate Inner Bound for Geometric Modeling with Compact Field Function

    Florian Canezin, Gael Guennebaud, Loic Barthe. Computer and Graphics (SMI 2013).
    [more]
  • Screen-Space Curvature for Production-Quality Rendering and Compositing

    Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Gregory Duquesne. Siggraph Talk Program 2013.
    [more]
  • A Vectorial Solver for Free-form Vector Gradient

    Simon Boye, Pascal Barla, Gael Guennebaud. Transaction on Graphics (Siggraph Asia 2012).
    [more]
  • Growing Least Squares for the Continuous Analysis of Manifolds in Scale-Space

    Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Christophe Schlick. Computer Graphics Forum (SGP 2012).
    [more]
  • Surface Relief Analysis for Illustrative Shading

    Lucas Ammann, Pascal Barla, Xavier Granier, Gael Guennebaud, Patrick Reuter. Computer Graphics Forum (EGSR 2012).
    [more]
  • Predicted Virtual Soft Shadow Maps with High Quality Filtering

    Shen Li, Gael Guennebaud, Baoguang Yang, Jieqing Feng Computer Graphics Forum (Eurographics 2011).
    [more]
  • teaser

    Least Squares Subdivision Surfaces

    Simon Boye, Gaël Guennebaud, Christophe Schlick. Computer Graphics Forum (Pacific Graphics 2010).
    [more] [pdf] [video]
  • teaser

    Soft Textured Shadow Volume

    Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin. Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
    [more]
  • teaser

    Packet-based Hierarchal Soft Shadow Mapping

    Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu. Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
    [more]
  • teaser

    Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression

    Cengiz Oztireli, Gaël Guennebaud, Markus Gross. Eurographics 2009, Munich, Germany.
    [more] [pdf] [video]
  • teaser

    Volume MLS Ray Casting

    Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister. Transaction on Visualization and Computer Graphics (Proceedings of Visualization 2008)
    [more] [pdf] [video]
  • A Hardware Processing Unit for Point Sets

    Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross. Graphics Hardware 2008
    (Best Paper Award)
    [more] [bibtex] [pdf]
  • teaser

    Dynamic Sampling and Rendering of Algebraic Point Set Surfaces

    Gaël Guennebaud, Marcel Germann, Markus Gross. Eurographics 2008, Crete, Greece.
    [more] [pdf]
  • APSS teaser

    Algebraic Point Set Surfaces

    Gaël Guennebaud, Markus Gross. Siggraph 2007, San-Diego, US.
    [more] [pdf]
  • teaser

    High-Quality Adaptive Soft Shadow Mapping

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2007, Prague, Czech Republic.
    [more] [pdf]
  • point book teaser

    Real-Time Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Chapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors), 2007. Elsevier / Morgan-Kaufman.
    [more]
  • Splat/Mesh Blending, Perspective Rasterization
    and Transparency for Point-Based Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2006, Boston, US.
    [more] [bibtex] [pdf]
  • teaser

    Real-time soft shadow mapping by backprojection

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Rendering 2006, Nicosia, Cyprus.
    [more] [bibtex] [pdf]
  • teaser

    Interpolatory Refinement for Real-Time Processing of Point-Based Geometry

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2005, Dublin, Ireland.
    [more] [bibtex] [pdf]
  • teaser

    Deffered Splatting

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics 2004, Grenoble, France.
    [more] [bibtex] [pdf]
  • Dynamic Surfel Set Refinement for High Quality Rendering

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Computers & Graphics , Volume28, Issue 6, December 2004
    [more] [bibtex] [pdf]
  • Real-Time Point Cloud Refinement

    Gaël Guennebaud, Loïc Barthe, Mathias Paulin. Eurographics Symposium on Point-Based Graphics, 2004, Zurich, Switzerland.
    [more] [bibtex] [pdf]
  • Efficient screen space approach for Hardware Accelerated Surfel Rendering

    Gaël Guennebaud, Mathias Paulin. VMV 2003, Munich, Germany.
    [more] [bibtex] [pdf]
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French publications

  • Algorithme pour le rendu temps-reel de haute qualite des geometries basees points

    Gaël Guennebaud. PhD thesis 2005.
    [pdf]
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