Publications
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Instant Transport Maps on 2D Grids
Georges Nader, Gael Guennebaud
Transactions on Graphics (Siggraph Asia 2018).
[more]
[pdf]
[code]
[video]
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A View-Dependent Metric for Patch-Based LOD Generation and Selection
Thibaud Lambert, Pierre Benard, Gael Guennebaud
ACM on Computer Graphics and Interactive Techniques (I3D 2018).
[more]
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Multi-Scale Rendering of Scratched Materials using a Structured SV-BRDF Model
Boris Raymond, Gael Guennebaud, Pascal Barla
Transactions on Graphics (Siggraph 2016).
[more]
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Multi-Resolution Meshes for Feature-Aware Hardware Tessellation
Thibaud Lambert, Pierre Benard, Gael Guennebaud
Computer Graphics Forum (Eurographics 2016).
[pdf]
[video]
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Local Shape Editing at the Compositing Stage
Carlos J. Zubiaga, Gael Guennebaud, Romain Vergne, Pascal Barla
EGSR 2016.
[more]
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Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
Florian Canezin, Gael Guennebaud, Loic Barthe
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (SCA 2016).
[more]
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A Survey of Surface Reconstruction from Point Clouds
Matthew Berger, Andrea Tagliasacchi, Lee Seversky, Pierre Alliez, Gael Guennebaud, Joshua Levine, Andrei Sharf, Claudio Silva
Computer Graphics Forum 2016.
[more]
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Exact, robust, and efficient regularized Booleans on general 3D meshes
Hichem Barki, Gael Guennebaud, Sebti Foufou.
CAMWA - Computer and mathematics with applications 2015.
[more]
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Parabolic-cylindrical moving least squares surfaces
Brett Ridel, Gael Guennebaud, Patrick Reuter, Xavier Granier.
Computers and Graphics (SMI 2015).
[more]
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Dynamic On-Mesh Procedural Generation
Cyprien Buron, Jean-Eudes Marvie, Gael Guennebaud, Xavier Granier.
Graphics Interface (GI 2015).
[more]
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Robust iso-surface tracking for interactive character skinning
Rodolphe Vaillant, Gael Guennebaud, Loic Barthe, Brian Wyvill, Marie-Paule Cani
Transactions on Graphics (Siggraph Asia 2014).
[more]
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Adaptive multi-scale analysis for point-based surface editing
Georges Nader, Gael Guennebaud, Nicolas Mellado
Computer Graphics Forum (Pacific-Graphics 2014).
[more]
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Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights
Boris Raymond, Gael Guennebaud, Pascal Barla, Romain Pacanowski, Xavier Granier
Computer Graphics Forum (Eurographics 2014).
[more]
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Non-oriented MLS Gradient Fields
Jiazhou Chen, Gael Guennebaud, Pascal Barla, Xavier Granier
Computer Graphics Forum 2013 (Presented at Eurographics 2014).
[more]
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Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
Rodolphe Vaillant, Loic Barthe, Gael Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin.
Transaction on Graphics (Siggraph 2013).
[more]
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Adequate Inner Bound for Geometric Modeling with Compact Field Function
Florian Canezin, Gael Guennebaud, Loic Barthe.
Computer and Graphics (SMI 2013).
[more]
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Screen-Space Curvature for Production-Quality Rendering and Compositing
Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Gregory Duquesne.
Siggraph Talk Program 2013.
[more]
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A Vectorial Solver for Free-form Vector Gradient
Simon Boye, Pascal Barla, Gael Guennebaud.
Transaction on Graphics (Siggraph Asia 2012).
[more]
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Growing Least Squares for the Continuous Analysis of Manifolds in Scale-Space
Nicolas Mellado, Pascal Barla, Gael Guennebaud, Patrick Reuter, Christophe Schlick.
Computer Graphics Forum (SGP 2012).
[more]
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Surface Relief Analysis for Illustrative Shading
Lucas Ammann, Pascal Barla, Xavier Granier, Gael Guennebaud, Patrick Reuter.
Computer Graphics Forum (EGSR 2012).
[more]
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Predicted Virtual Soft Shadow Maps with High Quality Filtering
Shen Li, Gael Guennebaud, Baoguang Yang, Jieqing Feng
Computer Graphics Forum (Eurographics 2011).
[more]
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Least Squares Subdivision Surfaces
Simon Boye, Gaël Guennebaud, Christophe Schlick.
Computer Graphics Forum (Pacific Graphics 2010).
[more]
[pdf] [video]
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Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin.
Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
[more]
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Packet-based Hierarchal Soft Shadow Mapping
Baoguang Yang, Jieqing Feng, Gaël Guennebaud, Xinguo Liu.
Computer Graphics Forum (Eurographics Symposium on Rendering 2009), Girona, Spain.
[more]
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Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression
Cengiz Oztireli, Gaël Guennebaud, Markus Gross.
Eurographics 2009, Munich, Germany.
[more]
[pdf]
[video]
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Volume MLS Ray Casting
Christian Ledergerber, Gaël Guennebaud, Miriah Meyer, Moritz Bacher, Hanspeter Pfister.
Transaction on Visualization and Computer Graphics (Proceedings of Visualization 2008)
[more]
[pdf]
[video]
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A Hardware Processing Unit for Point Sets
Simon Heinzle, Gaël Guennebaud, Mario Botsch, Markus Gross.
Graphics Hardware 2008
(Best Paper Award)
[more]
[bibtex]
[pdf]
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Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
Gaël Guennebaud, Marcel Germann, Markus Gross.
Eurographics 2008, Crete, Greece.
[more]
[pdf]
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Algebraic Point Set Surfaces
Gaël Guennebaud, Markus Gross.
Siggraph 2007, San-Diego, US.
[more]
[pdf]
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High-Quality Adaptive Soft Shadow Mapping
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2007, Prague, Czech Republic.
[more]
[pdf]
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Real-Time Refinement
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Chapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors), 2007. Elsevier / Morgan-Kaufman.
[more]
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Splat/Mesh Blending, Perspective Rasterization
and Transparency for Point-Based Rendering
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Point-Based Graphics, 2006, Boston, US.
[more]
[bibtex]
[pdf]
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Real-time soft shadow mapping by backprojection
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Rendering 2006, Nicosia, Cyprus.
[more]
[bibtex]
[pdf]
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Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2005, Dublin, Ireland.
[more]
[bibtex]
[pdf]
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Deffered Splatting
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics 2004, Grenoble, France.
[more]
[bibtex]
[pdf]
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Dynamic Surfel Set Refinement for High Quality Rendering
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Computers & Graphics
, Volume28, Issue 6, December 2004
[more]
[bibtex]
[pdf]
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Real-Time Point Cloud Refinement
Gaël Guennebaud, Loïc Barthe, Mathias Paulin.
Eurographics Symposium on Point-Based Graphics, 2004, Zurich, Switzerland.
[more]
[bibtex]
[pdf]
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Efficient screen space approach for Hardware Accelerated Surfel Rendering
Gaël Guennebaud, Mathias Paulin.
VMV 2003, Munich, Germany.
[more]
[bibtex]
[pdf]
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French publications
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Algorithme pour le rendu temps-reel de haute qualite des geometries basees points
Gaël Guennebaud.
PhD thesis 2005.
[pdf]
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